Visucius was a Gallo-Roman god, usually identified with Mercury. He was worshipped primarily in the east of Gaul, around Trier and on the Rhine; his name is recorded on about ten dedicatory inscriptions. One such inscription has also been found in Bordeaux. Visucius is, along with Gebrinius and Cissonius, among the most common indigenous epithets of the Gaulish Mercury.The name has sometimes been interpreted as meaning "of the ravens" or "knowledgeable"; cf. the Proto-Celtic roots *wesāko- 'raven, grebe' (cf. Old Irish disyllabic fiach, Welsh gwyach) and *witsu- 'knowing'.The variant or mistaken spelling Visuclus is also attested.In a Latin inscription from Rheinzabern, Germany (CIL 13, 5991) dedicated to Jupiter, Apollo, and Visucius, the name SOLI T[...] appears after Visucius, perhaps originally standing for Solitumarus, an epithet of Mercury's in an inscription (AE 2001, 1388; AE 2008, 901) found at Chateaubleau, France.Another inscription is co-dedicated to Sancta Visucia, as well as to Mercurius Visucius. This goddess, apparently a companion or analogue of Visucius, has sometimes been likened to Rosmerta or Maia, who also accompany Mercury on many Gaulish dedications.One inscription dedicated to Visugius has also been found at Agoncillo in Spain; this may perhaps refer to the same deity.

Visuals

Visual flight regulations

Visual magnitude

Visual meteorological conditions

Visually evoked potential

Visual semiotics

Visual selective attention in dementia

Visual impairment intracranial pressure syndrome

Visual design

Visual search

Visudrisone

Visual irreminiscence

Visual geography is the study of geography as represented in paintings, photos and other forms of the visual arts. Both human geography and physical geography in the visual arts are studied. Typical studies in Visual Geography include the geographical symbols within visual arts. Another is cross referencing the date a piece of visual art was produced with known weather records to see if the art was drawn accurately in the field or from memory in a studio.

Visualize is a video release by Def Leppard. A compilation of promo videos, interviews, and concert footage. On DVD, it is bundled with Video Archive. It won a 1993 Metal Edge Readers' Choice Award for "Best Home Video."

Visual thinking, also called visual/spatial learning or picture thinking is the phenomenon of thinking through visual processing.Visual thinking has been described as seeing words as a series of pictures. It is common in approximately 60–65% of the general population."Real picture thinkers", those who use visual thinking almost to the exclusion of other kinds of thinking, make up a smaller percentage of the population.

Cortex visualis

Visual short term memory

Visual surveillance of extremities

Visual networking refers to an emerging class of user applications that combine digital video and social networking capabilities. It is based upon the premise that visual literacy, "the ability to interpret, negotiate and make meaning from information presented in the form of a moving image", is a powerful force in how humans communicate, entertain and learn. The duality of visual networking—subsuming entertainment and communications, professional and personal content, video and other digital media, data networks and social networks to create immersive experiences, when, where and how the user wants it. These applications have changed video content from long-form movies and broadcast television programming to a database of segments or "clips", and social network annotations. And the generation and distribution of content takes on a new dimension with Web 2.0 applications—participatory social-networks or communities that facilitate interactive creativity, collaboration and sharing between users.

Visual flight (aircraft)

Visual technology is the engineering discipline dealing with visual representation.

ChromaID

Visuo-Haptic Mixed Reality

Visual basic .net

Visual axes

Visual networking

Animated example of visual snow-like noise

Visual space is the perceptual space housing the visual world being experienced by an aware observer; it is the subjective counterpart of the space of physical objects before an observer's eyes.

Visual servoing

Visual scripting

A visual pun is a pun involving an image or images (in addition to or instead of language), often based on a rebus.Visual puns in which the image is at odds with the inscription are common in cartoons such as Lost Consonants or The Far Side as well as in Dutch gable stones. For instance the "Batenburg" stone from Prinsengracht, Amsterdam, shown here, puns on the words baten (to profit) and burg (castle) which together make up the name of a village near Nijmegen. European heraldry contains the technique of canting arms, which can be considered punning.

Visual artist Petri Kaverma

Visualize EG

Visual appearance

Visualize

Visual album

Visual paradigm

Visual pathways

Rock, Music Video

Visualization

Visual tearing

Visual area v2

Visual adaptation

Visualizer (advertising)

Visual feature array

Visual pun

Visual hull

Visual evoked cortical potential

A visual dictionary is a dictionary that primarily uses pictures to illustrate the meaning of words. Visual dictionaries are often organized by themes, instead of being an alphabetical list of words. For each theme, an image is labeled with the correct word to identify each component of the item in question. Visual dictionaries can be monolingual or multilingual, providing the names of items in several languages.

Visual modeling is the graphic representation of objects and systems of interest using graphical languages. Visual modeling languages may be General-Purpose Modeling (GPM) languages (e.g., UML, Southbeach Notation, IDEF) or Domain-Specific Modeling (DSM) languages (e.g., SysML).

Visual arts of indigenous peoples of the Americas

Visual analytics is an outgrowth of the fields of information visualization and scientific visualization that focuses on analytical reasoning facilitated by interactive visual interfaces.

Visual media

Visual learning

Visualizing Cultures (MIT Course)

Visualant

Visual aid

Visual sourcesafe

Visual illusions

Visual field loss

Visual word form areas

Visualant, Incorporated develops a spectral matching technology using a patented ChromaID approach. Founded in 1998, Visualant is a public company based in Seattle, Washington. The ChromaID technology shines LED wavelengths or laser light onto a material and measures the intensity of the light that is reflected back.. The data collected can be used to determine what the material in question is by detecting slightest variations in the pattern of the material's reaction to the structured light.

Visulation is a portmanteau describing a coupled system where graphic visualization and computer simulation occur simultaneously. Visulation is conducted in many GPGPU applications and commonly employs interactive visualization techniques.

Visual processing is the sequence of steps that information takes as it flows from visual sensors to cognitive processing organs. The sensors may be zoological eyes or they may be cameras or sensor arrays that sense various portions of the electromagnetic spectrum.

Visual programming languages

Visual modflow

In psychology, visual capture is the dominance of vision over other sense modalities in creating a percept. In this process, the visual senses influence the other parts of the somatosensory system, to result in a perceived environment that is not congruent with the actual stimuli. Through this phenomenon, the visual system is able to disregard what other information a different sensory system is conveying, and provide a logical explanation for whatever output the environment provides.

Visual flight (airplanes)

Visumpaya

Visualization Technologies Incorporated

Visual art

Acland House

Visual field study

Visual communication of butterflies

Visual glare

The visual appearance of objects is given by the way in which they reflect and transmit light. The color of objects is determined by the parts of the spectrum of (incident white) light that are reflected or transmitted without being absorbed. Additional appearance attributes are based on the directional distribution of reflected (BRDF) or transmitted light (BTDF) described by attributes like glossy, shiny versus dull, matte, clear, turbid, distinct, etc.

Visual modularity

Visundarpur Bara Sakhaura

Visual search is a type of perceptual task requiring attention that typically involves an active scan of the visual environment for a particular object or feature (the target) among other objects or features (the distractors). Visual search can take place with or without eye movements. The ability to consciously locate an object or target amongst a complex array of stimuli has been extensively studied over the past 40 years.

Visuelt

Visual proof

Visuia

Visual control

Visual system homeobox 2

Visual fields

Online

Visually

Visual spatial attention is a form of visual attention that involves directing attention to a location in space.Spatial attention allows humans to selectively process visual information through prioritization of an area within the visual field. A region of space within the visual field is selected for attention and the information within this region then receives further processing. Research shows that when spatial attention is evoked, an observer is typically faster and more accurate at detecting a target that appears in an expected location compared to an unexpected location.Spatial attention is distinctive from other forms of visual attention such as object-based attention and feature-based attention. These other forms of visual attention select an entire object or a specific feature of an object regardless of its location, whereas spatial attention selects a specific region of space and the objects and features within that region are processed.

A visual hull is a geometric entity created by shape-from-silhouette 3D reconstruction technique introduced by A. Laurentini. This technique assumes the foreground object in an image can be separated from the background. Under this assumption, the original image can be thresholded into a foreground/background binary image, which we call a silhouette image. The foreground mask, known as a silhouette, is the 2D projection of the corresponding 3D foreground object.

Visual arts of Cambodia

Visual system

Visualization (graphic)

In cognitive neuroscience, visual modularity is an organizational concept concerning how vision works. The way in which the primate visual system operates is currently under intense scientific scrutiny. One dominant thesis is that different properties of the visual world (color, motion, form and so forth) require different computational solutions which are implemented in anatomically/functionally distinct regions that operate independently – that is, in a modular fashion.

Visual reinforcement audiometry (VRA) is a key behavioural test for evaluating hearing in young children.Conditioned orientation reflex (COR) is a variant of VRA where more than one sound is used.

Visual calculus, invented by Mamikon Mnatsakanian (known as Mamikon), is an approach to solving a variety of integral calculus problems. Many problems that would otherwise seem quite difficult yield to the method with hardly a line of calculation, often reminiscent of what Martin Gardner calls "aha! solutions" or Roger Nelsen a proof without words.

Visual ethics

Visual rhetoric

Visual traceroute

Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.e. computer graphics, image processing, visualization, computer vision, virtual and augmented reality, video processing, but also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries. The core challenges are the acquisition, processing, analysis and rendering of visual information (mainly images and video).

Visual flight or "Visual Attitude Flying" is a method of controlling an aircraft where the aircraft attitude is determined by observing outside visual references.The remainder of this article is applicable to fixed-wing aircraft; much of it is also relevant to gliders and hang gliders, with the obvious exceptions of any references to engines and power.For aircraft the primary visual reference used is usually the relationship between the aircraft's "nose" or cowling against the natural horizon.The pilot can maintain or change the airspeed, altitude, and direction of flight (heading) as well as the rate of climb or rate of descent and rate of turn (bank angle) through the use of the aircraft flight controls and aircraft engine controls to adjust the "sight picture".

Visual hallucination

Visual scanning

Visual humour

Visual journal

Visualization Library

Visual contrast

In the context of film and television production, a visual effects art director is responsible for conceptualizing and designing visual effects shots. They are charged with making creative and aesthetic choices for visual effects. Although the role is generally more creative in nature, most directors have a technical background.

Visubeta

Video Archive.jpg

Visual space

The visual word form area (VWFA) is a functional region of the left fusiform gyrus and surrounding cortex (right-hand side being part of the fusiform face area) that is hypothesized to be involved in identifying words and letters from lower-level shape images, prior to association with phonology or semantics. Because the alphabet is relatively new in human evolution, it is unlikely that this region developed as a result of selection pressures related to word recognition per se; however, this region may be highly specialized for certain types of shapes that occur naturally in the environment and are therefore likely to surface within written language.In addition to word recognition, the VWFA may participate in higher-level processing of word meaning.In 2003, functional imaging experiments have also raised doubts about whether the VWFA is an actual region. This skepticism has largely disappeared, however there seems to be much variability in its size. An area that may fall within this mental organ in one person may fall outside it in someone else Anomalies in the activation of this region have been linked to reading disorders. If the area is subjected to a surgical lesion, the patient will suffer a clear impairment to reading ability but not to recognition of objects, names, or faces or to general language abilities. There will be some improvement over the next six months, but reading will still take twice as long as it had before surgery. Electrical brain stimulation to the VWFA causes reading-specific disruptions and can cause letter misperception.

Visual effect

Best of the Videos

Visual evoked potential

Visual calculus

Visual brand language

In the context of film and television production, a visual effects supervisor is responsible for achieving the creative aims of the director and/or producers through the use of visual effects. While it is a creative role, most supervisors possess a strong technical background and are capable of making informed decisions about the most efficient and effective technique to employ to solve the problem at hand. Often a supervisor will work in tandem with a visual effects producer and computer graphics supervisor.Supervisors can be employed directly by a film production company or work for a visual effects company. Often there are several VFX supervisors on a project, although there is typically a senior VFX supervisor directing their efforts.Specific responsibilities vary somewhat depending on the nature of the production, however most supervisors:Handle a VFX project from conception through to completionManage and direct the technical, artistic, and production personnelPossess a knowledge of various visual effects techniques with emphasis on camera set-ups and film knowledge with an eye for composition and camera work.Accurately predict timing and associated costs of projectCollaborate on the bidding and negotiation processesThe Visual Effects Society is a prominent trade organization representing the interests of visual effects professionals.

Visugius

Visual code

Visual comfort probability (VCP), also known as Guth Visual Comfort Probability, is a metric used to rate lighting scenes. It is defined as the percentage of people that will find a certain scene (viewpoint and direction) comfortable with regard to visual glare. It was defined by Sylvester K. Guth in 1963.

Visual cortex

Visual theory

Visual communication design

Visual effects

Visual rays

In psychology, visual capture is the dominance of vision over other sense modalities in creating a percept. In this process, the visual senses influence the other parts of the somatosensory system, to result in a perceived environment that is not congruent with the actual stimuli. Through this phenomenon, the visual system is able to disregard what other information a different sensory system is conveying, and provide a logical explanation for whatever output the environment provides. Visual capture allows one to interpret the location of sound as well as the sensation of touch without actually relying on those stimuli but rather creating an output that allows the individual to perceive a coherent environment.One example of visual capture is known as the "ventriloquism effect," which refers to the perception of speech sounds as coming from a direction other than their true direction, due to the influence of visual stimuli from an apparent speaker. Thus, when the ventriloquism illusion occurs, the speaker's voice is visually captured at the location of the dummy's moving mouth (rather than the speaker's carefully unmoving mouth).Another example of visual capture occurs when a sound that would normally be perceived as moving from left to right is heard while a person is viewing a visual stimulus that is moving from right to left; in this case, both sound and stimulus appear to be moving from right to left.

Visual artifacts

Visual thinking, also called visual/spatial learning or picture thinking is the phenomenon of thinking through visual processing.Visual thinking has been described as seeing words as a series of pictures. It is common in approximately 60–65% of the general population."Real picture thinkers", those who use visual thinking almost to the exclusion of other kinds of thinking, make up a smaller percentage of the population. Research by child development theorist Linda Kreger Silverman suggests that less than 30% of the population strongly uses visual/spatial thinking, another 45% uses both visual/spatial thinking and thinking in the form of words, and 25% thinks exclusively in words. According to Kreger Silverman, of the 30% of the general population who use visual/spatial thinking, only a small percentage would use this style over and above all other forms of thinking, and can be said to be true "picture thinkers".

Visual communications

Visumpaya, is an official residence of the Government of Sri Lanka. It is located in Lillie Street, Colombo, Sri Lanka. The house has been used as residence for visiting heads of state and local government ministers.

Literary theorists have identified visual poetry as a development of concrete poetry but with the characteristics of intermedia in which non-representational language and visual elements predominate.

Sri Lanka Colombo Greater

Visual studies

Visual collaboration, often confused with video conferencing, is the concept of technology-enabled collaboration that can involve multiple sources brought together into an environment that is accessible from multiple devices in multiple locations. Video conferencing often requires scheduled sessions and lacks the ability for the sharing of content within the 'conversation' or from multiple sources simultaneously.Vendors such as Notism, Magor and Involve Visual have developed online visual collaboration solutions for graphics and video while approaching the workflow and technology quite differently.Vendors such as Deon, Bluescape, Prysm, and Oblong Industries take the notion of visual collaboration a step further to enable teams to collaborate visually across multiple screens, devices and locations. Content from multiple devices and sources flows across multiple surfaces simultaneously to create an immersive shared digital workspace with multi-user control across linked locations.

Visual artefact

Visual novels

Visual pathway glioma

Visual sociology

Viśuddhacāritra (Skt: विशुद्धचारित्र; Chinese: 淨行; pinyin: jìngxíng; Japanese: Jōgyō), also known as Pure Practice, is one of the four great primarily or eternally evolved bodhisattvas mentioned in the 15th chapter of the Lotus Sutra. He is considered to represent the "purity" characteristic of buddhahood, "Nirvana's freedom from all that is impure."

Visual depth perception

Visual technology

The visual feature array is a model of the primary visual cortex (V1). It matches the cortex in functionality, while the structure is orthogonal, thus making it easy to implement on a computer.

A visual approach is an approach to a runway at an airport conducted under instrument flight rules (IFR) but where the pilot proceeds by visual reference and clear of clouds to the airport. The pilot must at all times have either the airport or the preceding aircraft in sight. This approach must be authorized and under the control of the appropriate air traffic control (ATC) facility. The International Civil Aviation Organization (ICAO) definition adds that the visual approach can commence when "either part or all of an instrument approach is not completed", varying only slightly from the Federal Aviation Administration regulation and is essentially identical.

Visualizing Cultures Controversy

Visual merchandising is the practice in the retail industry of developing floor plans and three-dimensional displays in order to maximize sales.Both goods and services can be displayed to highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase.Visual merchandising commonly occurs in retail spaces such as stores.

Visual capture

Visuals art

Visual dictionary

In computer vision, visual descriptors or image descriptors are descriptions of the visual features of the contents in images, videos, or algorithms or applications that produce such descriptions. They describe elementary characteristics such as the shape, the color, the texture or the motion, among others.

Visually impared

Visual analog scale

Visualising scientific data

Visual flight or "Visual Attitude Flying" is a method of controlling an aircraft where the aircraft attitude is determined by observing outside visual references.The remainder of this article is applicable to fixed-wing aircraft; much of it is also relevant to gliders and hang gliders, with the obvious exceptions of any references to engines and power.For aircraft the primary visual reference used is usually the relationship between the aircraft's "nose" or cowling against the natural horizon.The pilot can maintain or change the airspeed, altitude, and direction of flight (heading) as well as the rate of climb or rate of descent and rate of turn (bank angle) through the use of the aircraft flight controls and aircraft engine controls to adjust the "sight picture". Some reference to flight instruments is usually necessary to determine exact airspeed, altitude, heading, bank angle and rate of climb/descent.There are 3 components to the aircraft's attitude. They are pitch, roll and yaw.

Visual search is a type of perceptual task requiring attention that typically involves an active scan of the visual environment for a particular object or feature (the target) among other objects or features (the distractors). Visual search can take place with or without eye movements. The ability to consciously locate an object or target amongst a complex array of stimuli has been extensively studied over the past 40 years. Practical examples of using visual search can be seen in everyday life, such as when one is picking out a product on a supermarket shelf, when animals are searching for food amongst piles of leaves, when trying to find your friend in a large crowd of people, or simply when playing visual search games such as Where's Wally? Many visual search paradigms have used eye movement as a means to measure the degree of attention given to stimuli. However, vast research to date suggests that eye movements move independently of attention, and therefore are not a reliable method to examine the role of attention. Much previous literature on visual search uses reaction time in order to measure the time it takes to detect the target amongst its distractors. An example of this could be a green square (the target) amongst a set of red circles (the distractors).

Evidence Report: Risk of Spaceflight-Induced Intracranial Hypertension and Vision Alterations

yes

Visual arts of the United States

Visual arts in Sri Lanka refers to a variety of visual art forms, including as painting, drawing, sculpture architecture and other visual arts from the ancient time to modern Sri Lanka. The history of visual art of Sri Lanka has long history, starting from the 2nd or 3rd century BC to the present day.

Visual runways

Visual pathway glioma is a rare, slow-growing tumor of the eye.

The visual cortex of the brain is a part of the cerebral cortex that processes visual information. It is located in the occipital lobe in the back of the head.Visual information coming from the eye goes through the lateral geniculate nucleus in the thalamus and then reaches the visual cortex. The part of the visual cortex that receives the sensory inputs from the thalamus is the primary visual cortex, also known as visual area 1 (V1), and the striate cortex.

Visual space agnosia

Early to middle adulthood

A visual pun is a pun involving an image or images (in addition to or instead of language), often based on a rebus.Visual puns in which the image is at odds with the inscription are common in cartoons such as Lost Consonants or The Far Side as well as in Dutch gable stones. For instance the "Batenburg" stone from Prinsengracht, Amsterdam, shown here, puns on the words baten (to profit) and burg (castle) which together make up the name of a village near Nijmegen.

A visual preference survey is a technique for obtaining public feedback on physical design alternatives. It is often used when designing zoning codes, planning redevelopment, and conducting urban planning research.The survey consists of a series of images that participants must score according to their preference. The images may be actual photographs or computer-simulated images depicting potential urban environments.

Visualize / Video Archive

Visual flight (aeronautics)

Visual cmdb

Visual schedules

Visual sexual stimulation

Visual field defect

Visual stealth

Visual area MT

Visual studio

Visual poetry

The Visual Impairment Intracranial Pressure Summit Report

Visual hierarchy refers to the arrangement or presentation of elements in a way that implies importance. In other words, visual hierarchy influences the order in which the human eye perceives what it sees. This order is created by the visual contrast between forms in a field of perception. Objects with highest contrast to their surroundings are recognized first by the human mind.

Visual semiotics is a sub-domain of semiotics that analyses the way visual images communicate a message.Studies of meaning evolve from semiotics, a philosophical approach that seeks to interpret messages in terms of signs and patterns of symbolism. Originating in literary and linguistic contexts, the study of semiotics (or semiology in France) has been expanding in a number of directions since the early turn-of-the-century work of Charles Sanders Peirce in the U.S. and Claude Lévi-Strauss and Ferdinand Saussure in France.A sign can be a word, sound, or visual image. Saussure divides a sign into two components: the signifier, which is the sound, image, or word, and the signified, which is the concept or meaning the signifier represents. As Berger points out, the problem of meaning arises from the fact that the relation between the signifier and the signified is arbitrary and conventional. In other words, signs can mean anything we agree that they mean, as well as mean different things to different people. Nonverbal signs can produce many complex symbols and hold multiple meanings.

unclear what "highly specialized" and "excellent" means in this sentence.

Visually Perfect Algebraic Method

Visual servoing, also known as vision-based robot control and abbreviated VS, is a technique which uses feedback information extracted from a vision sensor (visual feedback) to control the motion of a robot. One of the earliest papers that talks about visual servoing was from the SRI International Labs in 1979.

Visual training

Visual arts education is the area of learning that is based upon only the kind of art that one can see, visual arts—drawing, painting, sculpture, and design in jewelry, pottery, weaving, fabrics, etc. and design applied to more practical fields such as commercial graphics and home furnishings. Contemporary topics include photography, video, film, design, and computer art. Art education may focus on students creating art, on learning to criticize or appreciate art, or some combination of the two.

Visual disturbances

In aviation, visual meteorological conditions (or VMC) is an aviation flight category in which visual flight rules (VFR) flight is permitted—that is, conditions in which pilots have sufficient visibility to fly the aircraft maintaining visual separation from terrain and other aircraft. They are the opposite of instrument meteorological conditions (IMC). The boundary criteria between IMC and VMC are known as the VMC minima and are defined by: visibility, cloud ceilings (for takeoffs and landings), and cloud clearances.The exact requirements vary by type of airspace, whether it is day or night (for countries that permit night VFR), and from country to country. Typical visibility requirements vary from one statute mile to five statute miles (many countries define these in metric units as 1,500 m to 8 km). Typical cloud clearance requirements vary from merely remaining clear of clouds to remaining at least one mile away (1,500 m in some countries) from clouds horizontally and 1,000 feet away from clouds vertically. For instance, in Australia, VMC minima outside controlled airspace are clear of cloud with 5,000 m visibility below 3,000 ft AMSL or 1,000 ft AGL (whichever is higher), and 1,000 ft vertical/1,500 m horizontal separation from cloud above these altitudes or in controlled airspace. Above 10,000 ft, 8,000 m visibility is required to maintain VMC. Air traffic control may also issue a "special VFR" clearance to VFR aircraft, to allow departure from a control zone in less than VMC – this reduces the visibility minimum to 1,600 m.Generally, VMC requires greater visibility and cloud clearance in controlled airspace than in uncontrolled airspace. In uncontrolled airspace there is less risk of a VFR aircraft colliding with an instrument flight rules (IFR) aircraft emerging from a cloud, so aircraft are permitted to fly closer to clouds. An exception to this rule is class B airspace, in which ATC separates VFR traffic from all other traffic (VFR or IFR), which is why in class B airspace lower cloud clearance is permitted.

Visual impairment due to intracranial pressure

Visual word form area

The visual system includes the eyes, the connecting pathways through to the visual cortex and other parts of the brain. The illustration shows the mammalian system.

Visundarpur Bara Sakhaura is a village in Mirzapur, Uttar Pradesh, India.

Visual indexing theory

Visual Web Developer Express Edition

Visual association cortex

In the context of film and television production, a visual effects supervisor is responsible for achieving the creative aims of the director and/or producers through the use of visual effects. While it is a creative role, most supervisors possess a strong technical background and are capable of making informed decisions about the most efficient and effective technique to employ to solve the problem at hand.

Visual looming syndrome is a problem with visual perception that causes people to inaccurately think that a stationary object is moving towards them, and might poke their eyes.It is a neurological and muscular state, where faulty eye coordination causes the brain to interpret incoming information as a visual looming event (i.e. feeling that an object is approaching and might hit the eye). Because this condition is muscular in nature, anything that causes eye cooperation to fail, such as being tired, under the influence of narcotics or alcohol, or even minor differences in eye pressure or eyesight (e.g. nearsightedness), may be the cause of an episode. The trigger is usually a narrow or pointy object which is near enough to cause confusion in the eyes, or which is in front of an undetermined or busy background. Some peer to peer studies have indicated that certain conditions, such as nyctalopia or night blindness, may worsen the syndrome.

Visual therapy

Visual thinking

Visual impairments

Visual arts of Sri Lanka

Visual cryptography is a cryptographic technique which allows visual information (pictures, text, etc.) to be encrypted in such a way that decryption becomes the job of the person to decrypt via sight reading.One of the best-known techniques has been credited to Moni Naor and Adi Shamir, who developed it in 1994.

Visual processing unit

Visually impaired

Historia / Live: In the Round, in Your Face

Visual radiation

Visual axis

A visual dictionary is a dictionary that primarily uses pictures to illustrate the meaning of words. Visual dictionaries are often organized by themes, instead of being an alphabetical list of words. For each theme, an image is labeled with the correct word to identify each component of the item in question. Visual dictionaries can be monolingual or multilingual, providing the names of items in several languages. An index of all defined words is usually included to assist finding the correct illustration that defines the word.Some international visual dictionary publishers include Oxford University Press, QA International and Dorling Kindersley.

Visual Studio Team System

Visualiser

Visualise Tour

Visucius

Visual modeling

View of the brain from behind. Red = Brodmann area 17 ; orange = area 18; yellow = area 19

Visual geometric albedo

Visual sociology is an area of sociology concerned with the visual dimensions of social life. This subdiscipline is nurtured by the International Visual Sociology Association (IVSA), which holds annual conferences and publishes the journal, Visual Studies.Because of the interests of its founders, the IVSA tends to be concerned with photography and documentary filmmaking within a sociological context. However, visual sociology – theoretically at least – includes the study of all kinds of visual material and the visual social world, and uses all kinds of visual material in its methodologies.Similarly, the newly formed British Sociological Association Visual Sociology Study Group offers UK-based researchers and academics working in a broad range of sub-disciplines within sociological fields a network in which to explore existing and emerging visual research methods and methodologies.

Visual selective attention is a brain function that controls the processing of retinal input based on whether it is relevant or important. It selects particular representations to enter perceptual awareness and therefore guide behaviour. Through this process, less relevant information is suppressed.Visual selective attention is an essential factor in producing efficient, goal directed behaviour.

Visual field testing

Visual line

Visual semiotics is a sub-domain of semiotics that analyses the way visual images communicate a message.Studies of meaning evolve from semiotics, a philosophical approach that seeks to interpret messages in terms of signs and patterns of symbolism. Originating in literary and linguistic contexts, the study of semiotics (or semiology in France) has been expanding in a number of directions since the early turn-of-the-century work of Charles Sanders Peirce in the U.S.

Visual reinforcement audiometry

Visual learning is a style in which a learner utilizes graphs, charts, maps and diagrams. It is one of the three basic types of learning styles in the Fleming VAK/VARK model that also includes kinesthetic learning and auditory learning.

Public

Visual Studio Team Services

Visual selective attention is a brain function that controls the processing of retinal input based on whether it is relevant or important. It selects particular representations to enter perceptual awareness and therefore guide behaviour. Through this process, less relevant information is suppressed.Visual selective attention is an essential factor in producing efficient, goal directed behaviour. Our processing resources as humans are limited, and it is therefore crucial to be able to distinguish important information in an environment which produces vast amounts of sensory input every second. In order to guide behaviour, only a small amount of that sensory input can be allowed to reach perceptual awareness. Therefore, to operate efficiently, this goal directed behaviour is mediated by visual selective attention. This allows us to selectively focus on and attend to specific information that is important or relevant to the situation or context we are in. This information then gains access to further processing, where it aids goal directed behaviour through enhancing the representation of salient and relevant stimuli, and suppressing distracting stimuli which are less relevant. The processing of distracting stimuli may interfere with the implementation of the intended behaviour.Visual selective attention is the processes that is involved in detecting one source of sensory information over another, therefore ignoring or disregarding other sources available in the present environment. It requires many underlying cognitive processes, including detection of important sensory/perceptual information, the ability to inhibit information that is irrelevant to the task, and the ability to shift attention from one feature or location to another.In neurodegenerative diseases such as Alzheimer’s disease, dementia with Lewy bodies, and Parkinson’s disease, areas such as the basal ganglia, cerebral cortex, locus coeruleus, temporal, parietal and frontal lobes, and the limbic system, especially the hippocampus and amygdala, are impaired. These areas are involved in executive functions, including memory and attention, especially visual selective attention, and therefore deficits in these abilities arise. This can result in an individual's inability to efficiently ignore distractor information when attending to specific stimuli.

Visual verbal ability

Visual area V4

Visual literacy in education develops a student's visual literacy – their ability to comprehend, make meaning of, and communicate through visual means, usually in the form of images or multimedia.

Visual flight rule

Visual display screen

Visual spatial ability

Visual image developer

Visual cryptography is a cryptographic technique which allows visual information (pictures, text, etc.) to be encrypted in such a way that decryption becomes the job of the person to decrypt via sight reading.One of the best-known techniques has been credited to Moni Naor and Adi Shamir, who developed it in 1994. They demonstrated a visual secret sharing scheme, where an image was broken up into n shares so that only someone with all n shares could decrypt the image, while any n − 1 shares revealed no information about the original image. Each share was printed on a separate transparency, and decryption was performed by overlaying the shares. When all n shares were overlaid, the original image would appear. There are several generalizations of the basic scheme including k-out-of-n visual cryptography.Using a similar idea, transparencies can be used to implement a one-time pad encryption, where one transparency is a shared random pad, and another transparency acts as the ciphertext. Normally, there is an expansion of space requirement in visual cryptography. But if one of the two shares is structured recursively, the efficiency of visual cryptography can be increased to 100%.Some antecedents of visual cryptography are in patents from the 1960s. Other antecedents are in the work on perception and secure communication.Visual cryptography can be used to protect biometric templates in which decryption does not require any complex computations.

Visual sensation

The visual angle is the angle a viewed object subtends at the eye, usually stated in degrees of arc. It also is called the object's angular size.The diagram on the right shows an observer's eye looking at a frontal extent (the vertical arrow) that has a linear size S {\displaystyle S} , located in the distance D {\displaystyle D} from point O {\displaystyle O} .For present purposes, point O {\displaystyle O} can represent the eye's nodal points at about the center of the lens, and also represent the center of the eye's entrance pupil that is only a few millimeters in front of the lens.The three lines from object endpoint A {\displaystyle A} heading toward the eye indicate the bundle of light rays that pass through the cornea, pupil and lens to form an optical image of endpoint A {\displaystyle A} on the retina at point a {\displaystyle a} . The central line of the bundle represents the chief ray.The same holds for object point B {\displaystyle B} and its retinal image at b {\displaystyle b} .The visual angle V {\displaystyle V} is the angle between the chief rays for A {\displaystyle A} and B {\displaystyle B} .

Visudo

Visual disabilities

Visualizer (education)

Visual area V2

Visual internet of things

The visual word form area (VWFA) is a functional region of the left fusiform gyrus and surrounding cortex (right-hand side being part of the fusiform face area) that is hypothesized to be involved in identifying words and letters from lower-level shape images, prior to association with phonology or semantics.

Visual artwork

Visualization Library (VL) is an open source C++ middleware for 2D/3D graphics applications based on OpenGL 4, designed to develop portable applications for the Microsoft Windows, Linux and Mac OS X operating systems.

Visual mapping

Visual processing

Visual model

video

For the archaic reference to videotelephony, see: VideophoneVisual radio is a generic term for adding visuals to normal audio radio broadcasts. Visual Radio is also a trademark for a Nokia solution for interactive radio with FM radio over a data connection.

Visual Effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

Visual perseveration

Visual hierarchy

Visual area of cerebral cortex

Def Leppard video

Visually challenged

Visuo-haptic mixed reality (VHMR) is a branch of mixed reality that has the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deal with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available. Visuo-haptic mixed reality (VHMR) consists of adding to a real scene the ability to see and touch virtual objects. It requires the use of see-through display technology for visually mixing real and virtual objects and haptic devices necessary to provide haptic stimuli to the user while interacting with the virtual objects. A VHMR setup allows the user to perceive visual and kinesthetic stimuli in a co-located manner, i.e., the user can see and touch virtual objects at the same spatial location. This setup overcomes the limits of the traditional one, i.e, display and haptic device, because the visuo-haptic co-location of the user's hand and a virtual tool improve the sensory integration of multimodal cues and makes the interaction more natural. But it also comes with technological challenges in order to improve the naturalness of the perceptual experience.

In aviation, visual meteorological conditions (or VMC) is an aviation flight category in which visual flight rules (VFR) flight is permitted—that is, conditions in which pilots have sufficient visibility to fly the aircraft maintaining visual separation from terrain and other aircraft. They are the opposite of instrument meteorological conditions (IMC).

Visual adaptation is the temporary change in sensitivity or perception when exposed to a new or intense stimulus, and the lingering afterimage that may result when the stimulus is removed. These continuous small adjustments reflect the neural coding process of the visual system, and exist so the brain can attempt to "normalize" the visual experience.

Visual arts of New Zealand

Visually evoked response

Visual hierarchy refers to the arrangement or presentation of elements in a way that implies importance. In other words, visual hierarchy influences the order in which the human eye perceives what it sees. This order is created by the visual contrast between forms in a field of perception. Objects with highest contrast to their surroundings are recognized first by the human mind. The term visual hierarchy is used most frequently in the discourse of the visual arts fields, notably so within the field of graphic design.

Visucius was a Gallo-Roman god, usually identified with Mercury. He was worshipped primarily in the east of Gaul, around Trier and on the Rhine; his name is recorded on about ten dedicatory inscriptions. One such inscription has also been found in Bordeaux. Visucius is, along with Gebrinius and Cissonius, among the most common indigenous epithets of the Gaulish Mercury.The name has sometimes been interpreted as meaning "of the ravens" or "knowledgeable"; cf.

Visual descriptors

Visual effects supervisor

Visual area v4

Visual schedules use a series of pictures to communicate a series of activities or the steps of a specific activity. They are often used to help children understand and manage the daily events in their lives. They can be created using pictures, photographs, or written words, depending upon the ability of the child. Visual schedules are placed on a schedule board or notebook in order to provide a clear expectation for the child.

Visuetti

Visuo-haptic mixed reality

Visualization (computer graphics)

Visual snow

Visual journalism

Visuals — Ukrainian nonprofit media project for the creation and dissemination infographic on actual for Ukraine issues. It functions as pages in the social networks Twitter and Facebook. In November 2015 Visuals gave permission to publish all their material licensed under the Creative Commons CC-BY-SA-4.0.
Visuals (project)

Visumetazone

Visual art of Sri Lanka

Visual loss

Visual control is a business management technique employed in many places where information is communicated by using visual signals instead of texts or other written instructions. The design is deliberate in allowing quick recognition of the information being communicated, in order to increase efficiency and clarity. These signals can be of many forms, from different coloured clothing for different teams, to focusing measures upon the size of the problem and not the size of the activity, to kanban, obeya and heijunka boxes and many other diverse examples. In The Toyota Way, it is also known as mieruka.

Visual geography

Persistent positive visual phenomenon, visual static, aeropsia

Visual sociology is an area of sociology concerned with the visual dimensions of social life. This subdiscipline is nurtured by the International Visual Sociology Association (IVSA), which holds annual conferences and publishes the journal, Visual Studies.Because of the interests of its founders, the IVSA tends to be concerned with photography and documentary filmmaking within a sociological context.

Visual looming syndrome is a problem with visual perception that causes people to inaccurately think that a stationary object is moving towards them, and might poke their eyes.It is a neurological and muscular state, where faulty eye coordination causes the brain to interpret incoming information as a visual looming event (i.e. feeling that an object is approaching and might hit the eye).

Visual preference survey
A visual preference survey is a technique for obtaining public feedback on physical design alternatives. It is often used when designing zoning codes, planning redevelopment, and conducting urban planning research.The survey consists of a series of images that participants must score according to their preference. The images may be actual photographs or computer-simulated images depicting potential urban environments. The participants' input is then used to make decisions about the future built environment.This technique was developed by urban planner Anton Tony Nelessen in the late 1970s, and it grew in popularity during the 1990s. The method has been criticized on the basis that lighting, weather, and background activities might influence preferences. In part this is corrected by using simulated imagery, but simulations themselves may be misleading when compared with actual photographs. Recent plans utilizing visual preference surveys include Denver, Topeka, New Castle, and Orlando.

Visual control is a business management technique employed in many places where information is communicated by using visual signals instead of texts or other written instructions. The design is deliberate in allowing quick recognition of the information being communicated, in order to increase efficiency and clarity.

Spaceflight induced visual impairment is hypothesized to be a result of increased intracranial pressure. The study of visual changes and intracranial pressure (ICP) in astronauts on long-duration flights is a relatively recent topic of interest to Space Medicine professionals. Although reported signs and symptoms have not appeared to be severe enough to cause blindness in the near term, long term consequences of chronically elevated intracranial pressure is unknown.NASA has reported that fifteen long-duration male astronauts (45–55 years of age) have experienced confirmed visual and anatomical changes during or after long-duration flights. Optic disc edema, globe flattening, choroidal folds, hyperopic shifts and an increased intracranial pressure have been documented in these astronauts. Some individuals experienced transient changes post-flight while others have reported persistent changes with varying degrees of severity.Although the exact cause is not known at this time, it is suspected that microgravity-induced cephalad fluid shift and comparable physiological changes play a significant role in these changes. Other contributing factors may include pockets of increased CO2 and an increase in sodium intake. It seems unlikely that resistive or aerobic exercise are contributing factors, but they may be potential countermeasures to reduce intraocular pressure (IOP) or intracranial pressure (ICP) in-flight.

Visual arts of Australia

Visualboy Advance

Visual working memory

Visual navigation

Visual looming syndrome

Visualant, Inc.

Visual basic for applications

Visualization (disambiguation)

Visualization Toolkit

Visulation

Visual literacy in education

The visual system is the part of the central nervous system which gives organisms the ability to process visual detail, as well as enabling the formation of several non-image photo response functions. It detects and interprets information from visible light to build a representation of the surrounding environment. The visual system carries out a number of complex tasks, including the reception of light and the formation of monocular representations; the buildup of a nuclear binocular perception from a pair of two dimensional projections; the identification and categorization of visual objects; assessing distances to and between objects; and guiding body movements in relation to the objects seen. The psychological process of visual information is known as visual perception, a lack of which is called blindness. Non-image forming visual functions, independent of visual perception, include the pupillary light reflex (PLR) and circadian photoentrainment.This article mostly describes the visual system of mammals, humans in particular, although other "higher" animals have similar visual systems (see bird vision, vision in fish, mollusc eye, and reptile vision).

Visuotinė lietuvių enciklopedija

Visual modeling is the graphic representation of objects and systems of interest using graphical languages. Visual modeling languages may be General-Purpose Modeling (GPM) languages (e.g., UML, Southbeach Notation, IDEF) or Domain-Specific Modeling (DSM) languages (e.g., SysML). They include industry open standards (e.g., UML, SysML, Modelica), as well as proprietary standards, such as the visual languages associated with VisSim, MATLAB and Simulink, OPNET, NetSim, NI Multisim, and Reactive Blocks. Both VisSim and Reactive Blocks provide a royalty-free, downloadable viewer that lets anyone open and interactively simulate their models. The community edition of Reactive Blocks also allows full editing of the models as well as compilation, as long as the work is published under the Eclipse Public License. Visual modeling languages are an area of active research that continues to evolve, as evidenced by increasing interest in DSM languages, visual requirements, and visual OWL (Web Ontology Language).

Visual migraine

Visual and Infrared Mapping Spectrometer

Visual evoked response

Visualize / Video Archive is a DVD from Def Leppard. The DVD is a double feature which includes the original Visualize and Video Archive VHS releases combined onto a single disc. The DVD also includes brand new interviews with the band as extra features. The original footage was not remastered, however the soundtrack was remastered to enhanced stereo.

Visual analytics

Visual c

Visual spectrum

Unknown

Visual anthropology is a subfield of social anthropology that is concerned, in part, with the study and production of ethnographic photography, film and, since the mid-1990s, new media. More recently it has been used by historians of science and visual culture. Although sometimes wrongly conflated with ethnographic film, Visual Anthropology encompasses much more, including the anthropological study of all visual representations such as dance and other kinds of performance, museums and archiving, all visual arts, and the production and reception of mass media. Histories and analyses of representations from many cultures are part of Visual Anthropology: research topics include sandpaintings, tattoos, sculptures and reliefs, cave paintings, scrimshaw, jewelry, hieroglyphics, paintings and photographs. Also within the province of the subfield are studies of human vision, properties of media, the relationship of visual form and function, and applied, collaborative uses of visual representations.

Visual Indexing Theory (also called FINST theory) is an account of early visual perception developed by Zenon Pylyshyn in the 1980s. It proposes a pre-attentive mechanism (a ‘FINST’) whose function is to individuate salient elements of a visual scene, and track their locations across space and time. Developed in response to what Pylyshyn viewed as limitations of prominent theories of visual perception at the time, visual indexing theory is supported by several lines of empirical evidence.

Visual perspective

Visual telephone

Visuo-haptic mixed reality (VHMR) is a branch of mixed reality that has the ability of merging visual and tactile perceptions of both virtual and real objects with a collocated approach. Like any emerging technology, the development of the VHMR systems is accompanied by challenges that, in this case, deal with the efforts to enhance the multi-modal human perception with the user-computer interface and interaction devices at the moment available.

Visual companions

Visual merchandiser

Visual resources collection

Visual collaboration, often confused with video conferencing, is the concept of technology-enabled collaboration that can involve multiple sources brought together into an environment that is accessible from multiple devices in multiple locations.

Visual arts education

A visual approach is an approach to a runway at an airport conducted under instrument flight rules (IFR) but where the pilot proceeds by visual reference and clear of clouds to the airport. The pilot must at all times have either the airport or the preceding aircraft in sight. This approach must be authorized and under the control of the appropriate air traffic control (ATC) facility.

Brain shown from the side, facing left. Above: view from outside, below: cut through the middle. Orange = Brodmann area 17

Visual snow, also known as visual static, is a proposed condition in which people see white or black dots in parts or the whole of their visual fields. The problem is typically always present and can last years.The cause is unclear. Those affected typically also have migraines. The underlying mechanism is believed to involve excessive excitability of neurons within the cortex of the brain.Medications that may be used include lamotrigine, acetazolamide, or verapamil. These do not always result in benefits, however.

Visuddhimagga

Visual brightness

Visual routines

Visual effects art director

Visual sensor

Visuddhacaritra

Visual molecular dynamics

Visual rock

Visual Effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film.

Visual arts by indigenous peoples of South America

Visual arts of Papua New Guinea

Visual merchandising

Visual computing is a generic term for all computer science disciplines handling with images and 3D models, i.e. computer graphics, image processing, visualization, computer vision, virtual and augmented reality, video processing, but also includes aspects of pattern recognition, human computer interaction, machine learning and digital libraries. The core challenges are the acquisition, processing, analysis and rendering of visual information (mainly images and video). Application areas include industrial quality control, medical image processing and visualization, surveying, robotics, multimedia systems, virtual heritage, special effects in movies and television, and computer games.

Visual art of indigenous peoples of the Americas

November 2016

Visualization configurator

Visually impaired people

Visuddha

Visual distortion

Visual snow, also known as visual static, is a proposed condition in which people see white or black dots in parts or the whole of their visual fields. The problem is typically always present and can last years.The cause is unclear. Those affected typically also have migraines. The underlying mechanism is believed to involve excessive excitability of neurons within the cortex of the brain.Medications that may be used include lamotrigine, acetazolamide, or verapamil.

The Visualize EG is a Hewlett Packard 2D graphics card used in their Series 700 UNIX workstations.The Visualize-EG (project name Graffiti) was the basic graphics card in the era of HP's older B, C and J class workstations (e.g., the B132). In those, EG was the integrated (on the motherboard) display device, although it was also available in GSC and later PCI card form. EG is a descendant of HP's CRX family of graphics devices.Despite being entry level, and offering no hardware 3D features, EG had excellent 2D performance. Specifications (without optional memory upgrade) are:Resolutions up to 1280 x 1024 at 75 Hz.8 planes providing up to 256 simultaneously displayed colours chosen from a True Color palette.Two 256-entry hardware colour maps.HP Color recovery technology for simulated True Color using only 8 planes.Optional memory can be used to provide one or the other of these benefits:1 – Extra resolution – up to 1600x1200 or 1200x1600 @ 75 Hz.2 – 16 more planes, giving 24 in total:16 of these become image planes with the other 8 used as moveable "overlay" planes. Another 2 hardware colormaps become available, providing 2 for the image planes and 2 for the overlay planes.The EG features an accelerated 2D graphics engine that is capable of:BitBLT featuring boolean and arithmetic raster operations at up to 241 million pixels per second.Filling – a very fast (up to 2.3 billion pixels per second) hardware fill allows filling of rectangular areas with solid color or stippled pattern. It is also possible to fill with bitmap patterns.Vectors – the hardware can produce over 7 million 10-pixel X Window System compliant vectors per second.Trapezoids – hardware support for trapezoids means filled polygons can be created at a rate of 106 million pixels per second.Window clip and offset – time-consuming clipping and relative co-ordinate translation are provided for in hardware.Hardware cursor – a 2-color 64x64 pixel 'sprite' is provided for presenting the cursor.The programming interface of the EG (and other HP graphics devices) has been kept private to HP, although efforts to release them are underway. The documentation needs to be "scrubbed" to check and remove company confidential material.

Visual comfort probability

Visual spatial attention

Visual brand language is the unique "alphabet" of design elements – such as shape, color, materials, finish, typography and composition – which directly and subliminally communicate a company's values and personality through compelling imagery and design style. This "alphabet", properly designed, results in an emotional connection between the brand and the consumer. Visual brand language is a key ingredient necessary to make an authentic and convincing brand strategy that can be applied uniquely and creatively in all forms of brand communications to both employees and customers. Successful Visual Brand Language creates a memorable experience for the consumer, encouraging repeat business and boosting the company's economic health. It is a long-term creative solution that can be leveraged by an executive team to showcase their brand's unique personality.For example, as shown, a Starbucks constant, main design ingredient was black and white icons. The icons represent elements of the "alphabet". Each year, the promotional campaigns would use the same icons but the color palette and the featured icons would change. Another distinguishing iconic design element is the BMW 'split grill' continually employed to represent the brand. While the grill size and design details evolve over time, the underlying idea is constant and memorable. The use of color is also a powerful associative element for consistent imagery, as exemplified by the comprehensive application of orange by The Home Depot across all its brand materials.

The Visualize EG is a Hewlett Packard 2D graphics card used in their Series 700 UNIX workstations.The Visualize-EG (project name Graffiti) was the basic graphics card in the era of HP's older B, C and J class workstations (e.g., the B132). In those, EG was the integrated (on the motherboard) display device, although it was also available in GSC and later PCI card form.

Visual journalism is the practice of strategically combining words and images to convey information.

Visual studio express

Visual prosthetic

The visual system is the part of the central nervous system which gives organisms the ability to process visual detail, as well as enabling the formation of several non-image photo response functions. It detects and interprets information from visible light to build a representation of the surrounding environment.

Visual hash

Visual schedules use a series of pictures to communicate a series of activities or the steps of a specific activity. They are often used to help children understand and manage the daily events in their lives. They can be created using pictures, photographs, or written words, depending upon the ability of the child. Visual schedules are placed on a schedule board or notebook in order to provide a clear expectation for the child. Ideally, visual schedules are introduced with adult guidance that gradually decreases with time. They are frequently introduced as a component of speech therapy, but can also be used at school and at home.A recent online survey found that 43.2% of parents of autistic children use visual schedules.

Visual prosthetics

Visual cryptography

Visualization Technologies, Inc.

Visuals on Facebook

Visuals in Wikimedia Commons

Visual anthropology

Visual effects specialist

Visual servo

Brodmann Cytoarchitectonics 17.png

Visual feedback

Live: In the Round, in Your Face

Visual networking refers to an emerging class of user applications that combine digital video and social networking capabilities. It is based upon the premise that visual literacy, "the ability to interpret, negotiate and make meaning from information presented in the form of a moving image", is a powerful force in how humans communicate, entertain and learn.

Visualizing Biological Data

Visual radio

Video Archive

Visualway Design

Visual pathway

Visual evoked potentials

Visualeditor

Visual imagery

Visual simulation

Visual collaboration

unclear what a sublamina is

Visualwget

The visual cortex of the brain is a part of the cerebral cortex that processes visual information. It is located in the occipital lobe in the back of the head.Visual information coming from the eye goes through the lateral geniculate nucleus in the thalamus and then reaches the visual cortex. The part of the visual cortex that receives the sensory inputs from the thalamus is the primary visual cortex, also known as visual area 1 (V1), and the striate cortex. The extrastriate areas consist of visual areas 2 (V2), 3 (V3), 4 (V4), and 5 (V5).Both hemispheres of the brain contain a visual cortex; the visual cortex in the left hemisphere receives signals from the right visual field, and the visual cortex in the right hemisphere receives signals from the left visual field.

Visual ethics is an emerging interdisciplinary field of scholarship that brings together religious studies, philosophy, photo and video journalism, visual arts, and cognitive science in order to explore the ways human beings relate to others ethically through visual perception. Historically, the field of ethics has relied heavily on rational-linguistic approaches, largely ignoring the importance of seeing and visual representation to human moral behavior.

Visual computing

Visual tracking

Visual spatial attention is a form of visual attention that involves directing attention to a location in space.Spatial attention allows humans to selectively process visual information through prioritization of an area within the visual field. A region of space within the visual field is selected for attention and the information within this region then receives further processing.

Visualization (cam)

Visual association area

Visual arts of Azerbaijan

Visual neuroscience (journal)

A visual hull is a geometric entity created by shape-from-silhouette 3D reconstruction technique introduced by A. Laurentini. This technique assumes the foreground object in an image can be separated from the background. Under this assumption, the original image can be thresholded into a foreground/background binary image, which we call a silhouette image. The foreground mask, known as a silhouette, is the 2D projection of the corresponding 3D foreground object. Along with the camera viewing parameters, the silhouette defines a back-projected generalized cone that contains the actual object. This cone is called a silhouette cone. The upper right thumbnail shows two such cones produced from two silhouette images taken from different viewpoints. The intersection of the two cones is called a visual hull, which is a bounding geometry of the actual 3D object (see the bottom right thumbnail).

Visually Perfect Algebraic Mode

Visualized sound

Visualant Logotype.jpg

The visual angle is the angle a viewed object subtends at the eye, usually stated in degrees of arc.

Visual descriptor

Visual binaries

Visual anthropology is a subfield of social anthropology that is concerned, in part, with the study and production of ethnographic photography, film and, since the mid-1990s, new media. More recently it has been used by historians of science and visual culture.

Visualisation

Visual ethics is an emerging interdisciplinary field of scholarship that brings together religious studies, philosophy, photo and video journalism, visual arts, and cognitive science in order to explore the ways human beings relate to others ethically through visual perception. Historically, the field of ethics has relied heavily on rational-linguistic approaches, largely ignoring the importance of seeing and visual representation to human moral behavior. At the same time, studies in visual culture tend to analyze imagistic representations while ignoring many of the ethical dimensions involved. Visual ethics is a field of cross-fertilization of ethics and visual culture studies that seeks to understand how the production and reception of visual images is always ethical, whether or not we are consciously aware of this fact.

Visual anosognosia

Visual narratology

Visual basic 6

Visual brand language is the unique "alphabet" of design elements – such as shape, color, materials, finish, typography and composition – which directly and subliminally communicate a company's values and personality through compelling imagery and design style. This "alphabet", properly designed, results in an emotional connection between the brand and the consumer.

Visual confirmation

Visual angle

Visualization for Display Walls

Visual inattention

Visual approach

Visucia

Spaceflight induced visual impairment is hypothesized to be a result of increased intracranial pressure. The study of visual changes and intracranial pressure (ICP) in astronauts on long-duration flights is a relatively recent topic of interest to Space Medicine professionals.

Visual area 4